We are looking for a Weapon Game Designer to join the development of an unannounced AAA multiplayer-shooter.
We care deeply about this project and believe in what we are building. We are looking for someone who can share our ambition to create the best possible game and who wants to be an active part of shaping it.
- Design, prototype, setup and playtest unique weapons in big FPS IP (from paper design to shippable weapon)
- Design weapon system, balance weapons and player equipment
- Work with close collaboration with Art, GD and Direction
- Skills and knowledge how to make weapon feel good (3c, recoils, animations, sound etc)
- Big shooter experience (both playing and developing)
- Experience working on multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.
- Professional-level English/Russian communication skills.
- Ability to create clear, structured, and implementation-ready design documentation.
- Experience with Unreal Engine or a comparable modern game engine.
- Preferable to have understanding of Unreal Engine pipelines: Data Assets, Blueprints, ABP, skeletal meshes and montages