We are currently seeking an experienced technical artist to work on a AAA project using Unreal Engine 5, currently with a focus on characters. We are prepared to work with existing technologies and develop new solutions.
Organization and development of production pipelines and art content integration in Unreal Engine 5 projects
Support artists in automating processes when working on art content in the engine (main tasks are characters, including working on a Maya-Unreal integration pipeline, animations retargeting, hair, character textures optimization, working closely with a character art department to ensure the best quality of final assets, etc.)
Communication with software engineers and artists to reinforce understanding of the correct approaches to creating art content within the constraints of target platforms
Planning and developing R&D approaches to achieving the project's visual goals
Experience working in a team as a Senior/Lead Technical Artist on a released AA or AAA project using Unreal Engine
Excellent communication skills, a desire to bring a comprehensive technical solution to integration, establish workflows—organize work, plan problem solving, etc.
Ability to write scripts in any programming language
A responsible position in a large international company creating world-class games
Remote work from anywhere with high speed internet connection
Flexible working hours
Various additional perks depending on where you live