We are looking for a Senior Game Designer with strong expertise in systems design and experience working on both gameplay and meta-game features, including progression, UI/UX-heavy systems, and backend-dependent systems.
Responsibilities
Design, develop, iterate on, and balance gameplay and meta-game systems;
Work on progression, economy, rewards, customization, and other player development systems;
Design gameplay systems with a significant UI/UX component, including navigation, objectives, communication, and information systems;
Work on systems involving backend logic, networked interactions, and persistent player state;
Collaborate closely with programmers and UI/UX designers;
Own features from initial concept through implementation, iteration, and balancing.
Requirements
5+ years of professional experience as a Game Designer;
Strong experience designing gameplay systems with a substantial UI/UX component;
Experience designing dynamic systems that manage game-world states, including enemy, loot, event, and other gameplay entity spawning;
Experience designing progression systems;
Good understanding of systems that depend on backend logic.
Nice to Have:
Shipped PC and/or console titles;
Hands-on experience working in game engines;
Experience working on action games;
Experience with matchmaking and other backend-dependent systems;
Experience creating game mods or participating in modding communities.
Conditions
Participation in ambitious, world-class projects
Work with a team of top-tier professionals
Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)