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Senior System Designer

Game Design
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We are looking for a Senior Game Designer with strong expertise in systems design and experience working on both gameplay and meta-game features, including progression, UI/UX-heavy systems, and backend-dependent systems.

Responsibilities

  • Design, develop, iterate on, and balance gameplay and meta-game systems;
  • Work on progression, economy, rewards, customization, and other player development systems;
  • Design gameplay systems with a significant UI/UX component, including navigation, objectives, communication, and information systems;
  • Work on systems involving backend logic, networked interactions, and persistent player state;
  • Collaborate closely with programmers and UI/UX designers;
  • Own features from initial concept through implementation, iteration, and balancing.

Requirements

  • 5+ years of professional experience as a Game Designer;
  • Strong experience designing gameplay systems with a substantial UI/UX component;
  • Experience designing dynamic systems that manage game-world states, including enemy, loot, event, and other gameplay entity spawning;
  • Experience designing progression systems;
  • Good understanding of systems that depend on backend logic.

Nice to Have:

  • Shipped PC and/or console titles;
  • Hands-on experience working in game engines;
  • Experience working on action games;
  • Experience with matchmaking and other backend-dependent systems;
  • Experience creating game mods or participating in modding communities.

Conditions

  • Participation in ambitious, world-class projects
  • Work with a team of top-tier professionals
  • Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
  • 100% paid sick leave
  • Flexible work schedule.
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