- 3+ years in level design for PC/console, with at least 1 shipped title or strong playable prototypes.
- Portfolio of first-person levels showing solid combat spaces, exploration routes, and clear player flow.
- Confident with engine tools (Unreal), from blockout to final, including metrics and simple scripting.
- Good understanding of how AI paths, cover, sightlines, and traversal options shape encounters.
- Conversational Russian and English (to communicate with team)
- Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
Bonus: experience with co-op or systemic/sandbox gameplay spaces.