Developing conceptual designs and 3D modeling of firearms in line with the visual motifs of the existing game world
Communicating with the Game Director, Animators, Technical Artists, and Modelers to ensure and maintain visual and technical quality standards
Requirements
Professional experience as a (Senior/Lead) Weapon Designer, Weapon Concept Modeler, or Weapon Artist, with a track record of independently developing weapon designs from concept to completion
Deep technical knowledge of the firearms industry, with a thorough understanding of the constraints and realities of the existing game universe and how it could affect them
A portfolio showcasing examples of your weapon designs (Important note: factory mass-produced variants alone will not be sufficient for this role)
Conditions
A responsible position in a large international company creating world-class games
Remote work from anywhere with high speed internet connection
Flexible working hours
Various additional perks depending on where you live