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Senior/Lead Weapon Designer-Modeler

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Responsibilities

  • Developing conceptual designs and 3D modeling of firearms in line with the visual motifs of the existing game world
  • Communicating with the Game Director, Animators, Technical Artists, and Modelers to ensure and maintain visual and technical quality standards

Requirements

  • Professional experience as a (Senior/Lead) Weapon Designer, Weapon Concept Modeler, or Weapon Artist, with a track record of independently developing weapon designs from concept to completion
  • Deep technical knowledge of the firearms industry, with a thorough understanding of the constraints and realities of the existing game universe and how it could affect them
  • A portfolio showcasing examples of your weapon designs (Important note: factory mass-produced variants alone will not be sufficient for this role)

Conditions

  • A responsible position in a large international company creating world-class games
  • Remote work from anywhere with high speed internet connection
  • Flexible working hours
  • Various additional perks depending on where you live
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