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Lead Gameplay Programmer

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We are Saber Interactive — one of the world's leading independent game developers. We create games for PC, PlayStation, Xbox, and Nintendo Switch, with studios spanning the globe and a shared passion for delivering unforgettable player experiences.

Millions of players around the world enjoy our titles: Warhammer 40,000: Space Marine 2, SnowRunner, World War Z, Expeditions: A MudRunner Game, RoadCraft, Tempest Rising, and many more. We've also brought The Witcher 3 to Nintendo Switch and re‑mastered the Crysis trilogy for modern platforms.

Behind every release stands a team of talented professionals. That's why we're looking for a Gameplay Team Lead to join us and help shape the future of our projects.

Responsibilities

What will you do?

As a Gameplay Team Lead, you'll be the technical backbone of our gameplay team. That means driving development, mentoring engineers, and making sure we ship at the highest quality.


  • Own the technical vision for gameplay systems from prototype to release.
  • Lead and mentor a team of gameplay engineers, helping them grow and succeed.
  • Plan and assign tasks, ensuring smooth delivery across sprints and milestones.
  • Conduct code reviews and maintain high coding standards.
  • Onboard new team members and help them integrate seamlessly.
  • Shape the team by participating in recruitment and hiring decisions.
  • Collaborate closely with designers, animators, and producers to bring features to life.

Requirements

What do we expect?

  • Strong C++ skills;
  • At least one released AA+ title. You've been through the full development cycle and know what it takes to ship a game.
  • Proven experience as a Gameplay Team Lead;
  • A collaborative mindset. You enjoy mentoring, sharing knowledge, and making the team better;
  • A passion for games. You understand what makes gameplay feel great and you care about player experience.

Conditions

What do we offer?

  • Take your part in AAA project;
  • Remote work;
  • Flexible working hours;
  • Participation in internal playtests of all our projects.
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